Early Days
25 years ago Apple and a handful of partners ignited the digital publishing revolution. I was there, a senior member of Apple’s pioneering team, along with visionaries and change agents from Adobe, Aldus, Quark and others. Our work laid the foundations for digital content and publishing, key milestones on the road to the Web, social media, blogging, and other 21st century communications.
Idealists and visionaries, we would be providers of “enabling technologies” that would spawn new forms of digital content creation, expression, delivery and consumption. We would act as catalysts. Change agents, advocates, ambassadors.
We passionately believed that these changes would benefit society as a whole. After all, Apple’s corporate mantra at the time was “Changing the way people work, learn, live and play.”
But we would not have predicted that this transformation would take 25 years to unfold. Nor how disruptive it would be to everyone in the content ecosystem. And while we routinely used email (AppleLink) to communicate with partners and co-workers, we did not foresee the emergence of the Internet. We knew digital content would be transformative, but not how the changes would unfold.
Early Notions about Content and Digital Publishing
By 1989 we recognized that content, once created or captured in digital form, could be expressed and viewed across multiple media types. We had some fuzzy notions about digital assets, although no way to manage digital content. Internally we used words like “content,” “multimedia,” and “new media.” Most of the world thought we were crazy at the time… Including external marketing services providers, who fought our attempts to integrate and align their contributions to our integrated marketing campaigns…
Here’s a concept diagram excerpted from an internal Apple marketing plan, circa 1989. Our first attempt to popularize the idea that content could be created for multiple uses. This marketing plan was shared across the core marketing team, including trusted third party developers.
Laying the Groundwork
Early customer feedback suggested that open-minded, creative individuals would eagerly seize upon these new capabilities as a powerful means of self-expression. And that enterprises, educational institutions and nonprofit organizations would someday follow suit. Once the early adopters had worked out all the kinks…
We hoped our ideas would someday be embraced, but recognized that our strategic marketing challenge entailed category creation, market development, and on-going evangelism. Something few companies can afford to do on their own, so we tackled it with the help of “co-marketing partners” like Aldus, Adobe, and eventually HP, Microsoft and other like-minded developers.
Apple invested millions to associate its brand with all forms of creative expression, initially under the tagline “The Power to Be Your Best.” (TV spot via YouTube.)
While Apple’s ad agency produced high concept TV and print ads, our marketing team invested in more pragmatic tactics to persuade creative professionals and wannabe’s that digital content creation was possible. We knew we had to demonstrate and prove that both processes and results would be appropriate for many use cases and budgets. So we spent heavily on success stories, channel marketing and event marketing, to bring these concepts to life. Marketing via “proof points”… We celebrated our early adopters as heroes.
The first image above is the cover of a late 1980s sales tool for Apple’s US resellers. We knew that “seeing is believing,” and wanted to empower our dealers to show potential customers actual samples of what was then state-of-the-art for digital publishing. This was probably Apple’s most popular ever sales tool, one I saw chained to dealers’ countertops years later. (This book should probably be archived in the Smithsonian, given its importance to the early digital publishing revolution…)
The second image comes from the internal marketing plan for the “Expressions Campaign,” aimed at what we called “frequent communicators,” including professionals. Our first attempt at thinking about some of the ideas that Razorfish calls “nimble content.”
Revised on June 16, 2010

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