Apple announced new tools to create and view iBooks on the iPad, and a new distribution channel for digital textbooks. In doing so Apple ignited a firestorm of debate on the subject of digital books, and the future of the publishing industry, book distribution, and likely consumer consumption patterns. More importantly, they set the stage for what we will someday recognize as a new medium, a new form of content in its own right.
And meanwhile Apple is doing so at a time when the publishing industry is at risk, with outmoded business models, under attack on multiple fronts.
More Than Just Textbooks
Apple positioned their January 19 announcement as an education event, with the aim of revolutionizing the textbook publishing industry. According to the Wall Street Journal, only 6% of textbooks are delivered today in digital form, forecasted to reach 50% by 2020. That’s a big target in its own right, but I’d guess Apple’s unspoken aspirations are even broader…
Well beyond what we think of as “books”
Years from now, we’ll look back at this moment and realize that Apple lit a fire, fueling a new medium, one still to be named.
What Apple has in mind is not just a book or a textbook rendered digitally on an iPad. Their vision for this new type of content goes well beyond digital books, enhanced ebooks, or whatever labels we use today.
Their vision mashes up elements of movies, games, animations and dynamic models, interactivity, hyperlinking and nonlinear navigation — key enhancements to the core elements of storytelling, narrative flow, design, layout, etc. Here are some of the core elements that will drive our understanding of this new medium, as I see it.
— Source, Christine Thompson, Informing Arts ©2012
Textbooks First, But Not Last
I suspect Apple chose the textbook as the initial target for reinvention because the limitations of a print-based medium for multi-dimensional, complex or time-sensitive subjects are so well understood. Apple’s long experience at selling to and supporting educational institutions affords the company unique insights into what works, and what’s broken, when it comes to 21st century education.
The textbook publishing industry is huge, and can help finance the trials that will eventually shape the winning characteristics of this new emerging medium. In North America alone the traditional textbook publishing industry generates $12–14 billion annually, according to one expert (for a more conservative assumption: > $4 billion in 2011 textbook sales, according to the WSJ today; $8 billion in 2010 according to Forrester. Clearly no one agrees on the definition of the industry, but it’s huge.)
From Apple’s perspective (as a master of disruptive innovations), the educational publishing industry must be a sitting duck, ripe for transformation.
““We are educating people today in the same way as we did when there was 1% as much knowledge.”
– Danny Hillis, The Economist, March 22, 2001
That said Apple is willing to be a partner, not just a disrupter. Apple announced that it plans to partner with educators and publishers (reported by the Wall Street Journal today). When this partnership is productive, those who embrace change and can envision a new medium should profit enormously.
This New Medium Requires New Talents & Specialties
What will emerge is a new form of multi-faceted content. This new medium will require contributions from many specialties, such as:
- Photographers, videographers, musicians, producers
- Designers, illustrators, animators
- Art/creative directors for the ensemble as a whole
- Game developers — people who know how to incorporate game mechanics (“gamification”) within designed experiences
- User experience and interaction designers
- Usability testers
- Web developers and producers (HTML5 and CSS3 experts), scripters and coders
- Information architects, taxonomy and tagging specialists
And of course, the usual:
- Writers and copywriters (as well as translators for books with global appeal)
- Editors
- Fact checkers
- Talent spotters (acquisition experts)
On the strategic level this new medium will require visionaries, risk taking pioneers, game changers and others whose personalities are probably abhorrent to the traditional publishing world.
Not to mention new models for brand building, social media interactions with consumers, and new forms of marketing. But that’s a whole different subject in its own right.
[Disclosure: I played a key role in Apple’s early days of digital publishing, but have had no involvement in their current activities. The opinions described here are my own, based on interpretations of what I’ve read and heard over the Web.]
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